I've been upset about skills being so overpowered, and I've been upset about non-proficiency in weapons making you so terrible with them you may as well fight unarmed if your only other choice is improvising. Giving a -5 untrained penalty to skills is terrible, and I don't like it.
My solution is to combine the two yet again. Non-proficiency in a weapon and being untrained in a skill are still effectively the same thing, but rather than a -5 penalty, you simply get a +0 bonus. Also, you can't use Trained Only features of a skill. This affects weapons as well, being that maintaining a weapon properly is part of proficiency, much more than being able to hit with it.
Training in a skill grants a +1 bonus and the ability to use Trained Only features of that skill. Proficiency in a weapon group grants a +1 bonus and the ability to take care of the weapon properly, from simply reloading to cleaning to using the Mechanics skill to modify and repair. Without being proficient in a weapon's use, reloading takes a standard action. If you are proficient, it's only a swift action.
And that, ladies and gentlemen, is my big plan to solve world hunger. I mean skill issues. Some people may miss their -5 penalty to weapons without proficiency, but penalties suck.
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